windows runtime - C#/XAML - DispatcherTimer resolution -
i'm writing windows 10 universal app in c#/xaml.
i make use of dispatchertimer
class, , i'm wondering what's resolution. i'm doing tests in desktop environment - when set set interval property value less 33 milliseconds seems not affect timer - tick event still fires if interval set 33 miliseconds (around 33 times per second).
is behaviour design (you can't fire dispatchertimer
more 33 times per second) or depend on app's working environment - device/processor/memory etc. - , environment doesn't support higher timer resolution?
although cannot find official documentation anywhere, observing seems make sense. 33 times per second around 30 fps default windows phone 8.1. great know why need such high resolution? check: wpf timer problem… cannot correct millisecond tick
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