javascript - Three.js mix textures generically and save -
context: want create game editor based on three.js similar warcraft iii world editor(video attached example of ask https://youtu.be/sxyws13nrro?t=5m1s) . have 3 separate textures: rock, snow, grass. want create rocky, snowy road small pieces of grass in , make inside of 1 application , save mesh(or compositions of meshes) new texture(or blended state of textures).
question: how make such generic composition of meshes different textures, shapes , materials, , better way save object got in result(generate new large texture, or maybe create mapping etc..). @ least please show direction search.
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