cocos2d x - AppWarp multiplayer with one host -
i had question using appwarp hoping me with. possible have 1 host of game both users in appwarp room can view , send messages in realtime? rather having each user have own hosted game while sending messages each other , altering gameplay through sent , received messages. reason ask because there random factors in game , if add in latency sending messages, both users don't see same gameplay... hope makes sense. if can't done through appwarp can recommend alternatives? appreciate it.
if understood requirement correctly want make game 2 or more clients should communicate each other using appwarp server. if case appwarp does. appwarp server side product clients can connect communicate each other. appwarp has 2 flavours called appwarp cloud , appwarps2 explained in blog.
you can go ahead , check out tutorials , samples of appwarp , if face problem can write on forum sorted quickly.
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